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Chase Combs is an Audio Lead and Sound Designer that specializes in audio content creation, implementation, and team management for interactive games.With ten years of experience, he has performed audio duties on over 20 titles, providing audio assets, implementation services, and surround mixes for in game cinematics, company logos, and promotional trailers.His work includes audio credits on the first four installments of the Guild Wars franchise, Halo 2, and Tom Clancy’s End War, along with serving as Audio Lead on Dark Void , the TEC Award Nominated Forza Motorsport 4, and Forza Motorsport 5.


Forza Motorsport 5 Turn 10, Microsoft Studios
Forza Motorsport 4 Turn 10, Microsoft Studios
Halo 2  Bungie, Microsoft
Guild Wars: Prophecies  ArenaNet, NCsoft
Guild Wars: Factions  ArenaNet, NCsoft
Guild Wars: Nightfall  ArenaNet, NCsoft
Guild Wars: Eyes of the North  ArenaNet, NCsoft
Tom Clancy’s End War  Ubisoft Shanghai, Ubisoft
Dark Void  Airtight Games, Capcom 
Kinect Joy Ride BigPark, Microsoft
The Sims 2  Maxis, Electronic Arts
The Sims 2: Apartment Life  Maxis, Electronic Arts
Tornado Outbreak  Loose Cannon Studios, Konami
Monday Night Combat Uber Entertainment, Microsoft Game Studios
Shank  Klei Entertainment, Electronic Arts
Small Arms  Gastronaut Studios, Microsoft
Rise of Nations: Rise of Legends  Big Huge Games, Microsoft
Nanovor  Smith and Tinker
Vanguard: Saga of Heroes  Sigil Games/Sony Online Entertainment
EA Celebrity Sports Showdown  Electronic Arts
Deadliest Catch: Alaskan Storm  Liquid Dragon Entertainment, Navarre
Sonic Rivals  Backbone Entertainment, Sega
Area 51: Blacksite  Midway Austin, Midway
American Chopper 2: Full Throttle  Activision Value


  • Ten years of experience creating audio content for a variety of titles in the games industry
  • Proven proficiency with Nuendo, FMOD Studio, Wwise, and Unreal
  • Field recording and SFX gathering of Foley, Firearms, Combat Weaponry, Vehicles, and Environmental Ambiences
  • Surround audio mixing for cinematics and trailers, including 7.1 surround for games
  • Ability to assess needs for a project and manage an audio team
  • Great communication skills with non-audio team members

    Work History

    Audio Content Lead at Turn 10 Studios Microsoft (2011 - Present)
    Audio Lead and Sound Designer at OMNI Audio (2004 - 2010)
    Audio Lead at Turn 10 Studios Microsoft (2010) 


    “I started working with Chase when I joined Turn 10 at Microsoft in July 2010, where he was already on board. It was a real pleasure to work with such a talented Sound Designer, he understood exactly what it was we were looking for and quickly created and implemented quality content that will be prominently featured in our next title.
    Chase would be my first call if I was looking to hire a Sound Designer in the future and I look forward to having the opportunity to work with him again.”
    Nick Wiswell, Creative Audio Director, Microsoft Game Studios

    “Chase is a top-notch sound designer with high-level creative skills that would be at home working on many different types of games. I would not hesitate to use Chase again for any project that needed dependable, creative sound design!” 
    Mike Caviezel, Audio Director, Car Audio Lead/Sound Designer, Microsoft Game Studios

    “Chase started at OMNI Audio as a Junior Sound Designer and fast became a key part of our team, maturing to a Lead Audio position. He takes direction well, is very reliable and has worked hard over the years to improve his craft, which shows in his work.”
    Alistair Hirst, General Manager & Audio Director, OMNI Audio


    Conservatory of Recording Arts and Sciences (2004)